![]() ![]() Destroyers will have 2 shots with slow damage with smaller AOE but less inaccuracy whilst Battleships will have a single shot with a larger AOE but a larger Miss range, damage is larger as well Ok, so to be a little more specific with the mechanics:įirst up, all ships of each class will have the same BASE abilities, like cannons or torpedoes:Ĭannons: They will have a Specific AOE in which the shot can hit in, it randomly hit within that AOE and the shot will have it’s own AOE smaller than the target AOE, reproducing inaccuracy in game, the ships attacks will have different types e.g. Short Description (Placeholder till i get a clean idea):Ī WC3 Map based around the online web-game "Kantai Collection" or Kancolle for short, the game will have Three modes which are currently are loose ideas, Naval Practice (Which is a team battle based in a small area of the map sectioned off), Abyssal Defensive (Basically a Hero Defense, protect the naval yard from Abyssal invasion) and Naval WarĪ WC3 Map based around the online web-game “Kantai Collection” or Kancolle for short, the game will have Three modes which are currently are loose ideas, Battle (Which is a FFA based in a small area of the map sectioned off), Abyssal Defensive (Basically a Hero Defense, protect the naval yard from Abyssal invasion) and Naval War, which is still not exactly planned but is going to be along the lines of a AOS style but much less lane based and more everywhere is a battle ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |